Conversions in converting here are like any other sales initiative. They depend wholly on the top of the funnel -quality and quantity. And although much of the conversion actually depends on who you market the game to, our experience of hosting Evivve for demos/marketing tells us the following*:


  • Of the 100% of people you invite to join a demo game, roughly 50% will join
  • Of the 100% of those who join, 20% will likely see a near-term need for the game
  • Of the 100 % of those who see a near-term need, 25% will likely buy the service




*Assumption: All invitees are L&D Managers, Directors, Decision Makers