You can do more than just that. 


These actions can only be taken when the game is on. After the game commences, you'll see 4 new buttons under the heading of "Badges" (See image below). These badges have two purposes: 

1. To indicate to the players on how they're playing

2. To award/penalize players on how they're playing



Here's how these Badges work: 

  • Badges are like and ON/OFF button because they also provide feedback to the team on their dashboard. 
  • When you click the button once, you turn it ON and when you click it again, you turn it OFF. 
  • When the badge is turned on, the effects of the badge will be applied.
  • When the badge is turned on, the players receive a short notifications letting them know the effect (half/double cost of MV, etc...) on their phones and the dashboard displays a status.

 

Let's take a look at the effects of the badges:

  • You can Add 1 Movilennium by clicking the "Hope" button once. To add more Movilenniums, you'll need to turn the badge OFF by clicking it again and then clicking it again to turn it ON -thereby adding one more Movilennium. 
  • You can Remove 1 Movilennium in the same way but by clicking "Depression"
  • You can Double the cost of Movilenniums (offered by CROB) by clicking "Confusion"
  • You can Halve the cost of Movilenniums (offered by CROB) by clicking "Unity"


Let's take a look at how these badges look like on the player dashboard:


This is how the status will appear for the players when you turn on the Unity badge. 

  • Unity (1/2 cost of MV): Your tribe displays the characteristics of a unified team!
  • Hope (+1 MV): Your tribe displays hopefulness against all odds! 
  • Confusion (Double cost of MV): Your tribe displays the characteristics of a misaligned team
  • Depression (-1 MV): Your tribe displays characteristics of team that has lost hope


We hope the badges help you to deliver powerful learning experiences for your learners. If you have questions that might not have been answered here, please write to: support@gamitar.com